ROHAN 

2+ years building Unity games for Android, iOS, WebGL & multiplayer.

Unity • C# • Multiplayer

Based in Ahmedabad,India
Unity Game Developer& Gameplay Engineer

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Asteroids Destroyer

Interactive Asteroid Destroyer

AsteroidsDestroyer

Move the rocket with your cursor. Asteroids lock onto where you were, not where you are.

fi
Available for work
Fiverr Level 1

Freelance Game Development

that clients can actually ship.

I'm a freelancer who has built multiple client games across gameplay systems, multiplayer flow, WebGL, and release polish. Useful when you need someone who can build fast and still close the messy final 20%.

2+ years hands-on game development experience

Available globally

Adaptable acrosstime zones

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Remote

India

Developer ofYour Stupid Monkey Pet

~ Crafting Digital Experiences ~

Your Stupid Monkey Pet preview
Your Stupid Monkey Pet hero preview
Your Stupid Monkey Pet preview

Rohan Gajjar

Ahmedabad, IN /

I’m a Game Developer with ~2 years of professional experience building fun, polished, and engaging games. I specialize in crafting smooth, responsive player experiences heavily anchored in Unity, C#, and multiplayer systems.

Beyond core gameplay and networking with frameworks like Photon PUN 2, I actively architect robust backend-connected infrastructures. From integrating Supabase data and wallets, to rapid Flutter application development, my systems are predictably modular and scalable.

Across remote teams and client work, my goal remains simple: engineer deeply reliable mechanics that result in something undeniably fun and enjoyable for real players.

Crafting Modern Experiences

Work

2025 - Present

Zip Zap Zoop Puzzle

Built as a personal project

A published dark-themed Unity number-connect puzzle inspired by linked-path games, where players connect matching numbers through clean paths while chasing daily challenges, achievements, and leaderboard ranks.

Built a polished number-link puzzle loop where players connect matching numbers with valid paths, backed by crisp mobile-first drag input.

Implemented daily puzzles, reward currency, daily leaderboards, per-level rankings, achievements, player profiles, and case-insensitive display-name validation.

Shipped the game on the App Store with Firebase auth, real-time leaderboard updates, DOTween-driven UI, loading states, tab transitions, and result submission flows.

Skills used

UnityC#Firebase RTDBFirebase AuthDOTweenService ArchitectureMobile

2025 - Present

Shikaku Puzzle Game

Built as a personal project

A relaxing Unity logic puzzle game where players divide numbered grids into exact rectangular regions, supported by daily challenges, global leaderboards, cloud saving, and mobile-first polish.

Built the Shikaku puzzle loop around rectangular region selection, numerical area validation, handcrafted levels, and a daily puzzle system.

Implemented Firebase-backed cloud saves, global daily and per-level leaderboards, anonymous or linked auth, and a case-insensitive player-name claiming flow.

Integrated Unity Ads with retry backoff, rewarded callbacks for lives or hints, optimized touch input, DOTween cleanup, and event-driven gameplay state management.

Skills used

UnityC#Firebase RTDBFirebase AuthDOTweenUnity AdsRG_EventSystem

2025 - Present

DeCipher Word Puzzle

Built as a personal project

A portrait-first Unity word puzzle game where players decode hidden sentences through letter clues, limited lives, daily challenges, cloud-backed progression, and monetized hint or revive flows.

Built level-based and daily puzzle flows with cloud-backed progress, trusted UTC puzzle rotation, and leaderboard support.

Implemented lives, rewarded hints, revive flow, ads mediation, and Unity IAP for life packs plus remove-ads purchases.

Shipped the project with portrait-first UI, login paths, cloud save sync, and deployment targets across Android, iOS, and WebGL.

Skills used

UnityC#FirebaseDOTweenUnity IAPLevelPlayWebGL

2025 - Present

Impostor Party - Multiplayer

Built as a personal project

A Unity party game built for fast social-deduction rounds with offline modes, online private rooms, Photon Voice chat, mobile-first UI flow, and production monetization systems.

Built offline and online social-deduction party modes with private room-code matchmaking, reconnect handling, and synchronized round flow.

Integrated Photon Voice chat, mobile audio routing, haptics, panel-based UI systems, and event-driven managers for party play clarity.

Implemented premium subscription flows, Firebase analytics, and production-ready Android, iOS, and Windows build support.

Skills used

Unity 6C#Photon PUN 2Photon VoiceUnity IAPFirebase AnalyticsScriptableObjects

2024 - Present

Your Stupid Monkey Pet

Made under Fredd Studios team

A social pet game built for Telegram WebGL, Android, and iOS around room interactions, mini-games, and persistent progression.

Built room interactions, pet systems, and modular event-driven gameplay.

Implemented 8+ mini-games on shared systems for easier iteration.

Handled Supabase integration, secure APIs, performance work, and wallet-related features.

Skills used

UnityC#SupabaseWebGLMobileEvent Systems

Jan 2026 - Mar 2026

Rohan's Tax Services

Made under Rohan's Tax Services team

Built and launched a production Flutter app that gives clients secure access to tax documents, updates, reminders, and reduces manual email-based file sharing.

Built and launched a production Flutter app for secure client document access, reminders, and tax updates.

Implemented .NET 9 APIs on AWS with JWT auth, client-specific permissions, encrypted S3 storage, and DynamoDB-backed workflows.

Shipped the product across Web, Google Play Store, and Apple App Store to reduce repetitive manual email-based file sharing.

Skills used

FlutterDart.NET 9C#REST APIsAWS EC2AWS S3

The Experience

Experience ThatBrings Ideas to Life

Mar 2026 - Present

Independent Unity Developer

Ahmedabad, India

Unity Game Developer

Unity Game Developer

Own and ship casual Unity games for iOS, from gameplay and UI/UX through Firebase, Game Center, monetization, and App Store release workflows.

Built and released mobile puzzle games covering gameplay, UI/UX, level systems, Firebase, Game Center, ads/IAP, TestFlight, screenshots, ASO, and App Store submission.

Launched Shikaku in 14 days and supported App Store optimization that reached 629 downloads, 12.43K impressions, and 7.25% conversion.

UnityC#FirebaseGame CenterAdsUnity IAPApp Store Connect

Dec 2024 - Mar 2026

Fredd Studios

Remote, Dubai UAE

Junior Game Engineer

Junior Game Engineer

Engineer reusable gameplay, backend, and delivery systems for a cross-platform social pet game targeting Telegram WebGL, Android, and iOS.

Engineered gameplay systems for Your Stupid Monkey Pet, including 8+ mini-games, shared UI flows, room interactions, pet systems, wallet features, and WebGL/Web3 plugin integrations.

Structured Supabase backend work with RPC functions, PL/pgSQL tables, RLS policies, player data persistence, and backend-controlled gameplay validation.

Reduced backend API calls by 25-30% using timed state sync and change detection, while improving WebGL delivery with Addressables, dynamic loading, and Unity Profiler checks.

UnityC#SupabaseWebGLAddressablesPL/pgSQLMobile

Feb 2024 - Dec 2024

Fiverr

Ahmedabad, India

Freelance Unity Game Developer

Freelance Unity Game Developer

Deliver client games across multiplayer, casual, puzzle, board, card, mobile, and WebGL scopes while coordinating directly with remote clients.

Completed 10+ client projects with production features across multiplayer, casual, puzzle, board, card, mobile, and WebGL games.

Transformed single-player concepts into online multiplayer games with Photon rooms, player synchronization, reconnect handling, voice chat, and mobile controls.

Debugged gameplay, UI, multiplayer, and publishing issues for App Store, Play Store closed testing, and WebGL deployment.

UnityC#Photon PUN 2Photon VoiceMirrorFirebaseUnity IAP

Jul 2023 - Feb 2024

Internship

Invisible Fiction

Ahmedabad, India

Game Developer Intern

Game Developer Intern

Support senior developers on a multiplayer card game by improving bot behavior, difficulty tuning, UI flow, and networked action synchronization.

Programmed bots, difficulty levels, greedy decision-making, UI flow improvements, and networked action synchronization for a multiplayer card game.

UnityC#MultiplayerGameplay AIUI FlowOptimization

My Skillset

Unity Logo

Skills

Technologies

Unity 2D/3DC#.NETURPWebGLNavMeshCinemachineInput SystemFirebaseSupabaseAWS

Version Control & Workflow

GitGitHubGit LFSAgile/Scrum

Patterns & Architecture

OOPSOLID PrinciplesScriptableObjectsState MachinesEvent SystemsREST APIsCoroutines

Monetization & SDKs

AdsIAPsAdMobAppLovinLevelPlayGoogle Play ServicesGame CenterFirebase Analytics

Optimization & Visuals

ShadersParticle SystemsUnity ProfilerAddressablesMemory ManagementUnity UI (uGUI)DoTween

Client feedback

Fiverr Reviews

Real feedback from clients on Fiverr - 7 reviews, 4.7 average rating.

U_

India

u_800110178438

🇮🇳
5.0

It's good to work with him. Communication level is good and prompt. Delivery time is perfect and work is also good.

Time

7 days

Game
RO

United States · Repeat

robertihn

🇺🇸
5.0

To be honest this is my second time of working with him. He did a great job. Very nice guy.

Time

2 days

Game
KA

United Kingdom · Repeat

kalyanakarri078

🇬🇧
5.0

This developer did great job and he did within 10 days. Other developers said 1 or 2 months, but this developer really helps your idea come true.

Time

2 days

Game
KA

United Kingdom · Repeat

kalyanakarri078

🇬🇧
5.0

Wow great work. We recommend.

Time

12 days

Game
MO

Germany

mohammeddawo278

🇩🇪
4.7

Helped me for a project and he was very good to understand my project.

Time

4 weeks

Game
MA

United States

magicgstation

🇺🇸
5.0

Cool, Thanks!

Time

10 days

Game
ZA

United Kingdom

zak11223

🇬🇧
3.3

...

Time

1 day

Game
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Leadership Feedback

Professional
Validations

Direct feedback from founders and engineering leads on my ownership, execution, and contribution within a studio environment.

Francesco Trevisan

Francesco Trevisan

Founder @ Fredd Studios

April 27, 2026 · Francesco worked with Rohan on studio game production

Rohan has been dependable on real game production work. He adapts quickly, takes ownership of gameplay tasks, and stays thoughtful about quality, team communication, and delivery under pressure.

LinkedIn Verify
Deepak Kumar

Deepak Kumar

Senior Developer @ ClapTechnoGames

April 27, 2026 · Deepak worked with Rohan on Cambio Blast

Rohan did strong work on Cambio Blast, especially around multiplayer sync fixes, Firebase integration, and Google Play Games / Game Center support. His quality was consistently high, communication was clear, and he collaborated very well with the senior development team.

LinkedIn Verify
Nilesh Gajjar

Nilesh Gajjar

Owner @ Rohan's Tax Services

April 27, 2026 · Nilesh worked with Rohan on the firm's client portal

Rohan built a secure system that solved a real problem in our firm by making client documents easier to access without manual email work. He learned quickly, handled the project seriously, and delivered a practical product with security and reliability as the priority.

LinkedIn Verify