2+ years building Unity games for Android, iOS, WebGL & multiplayer.
Unity • C# • Multiplayer
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Asteroids Destroyer
Freelance Game Development
that clients can actually ship.
I'm a freelancer who has built multiple client games across gameplay systems, multiplayer flow, WebGL, and release polish. Useful when you need someone who can build fast and still close the messy final 20%.
Available globally
Adaptable acrosstime zones
India
Rohan Gajjar
I’m a Game Developer with ~2 years of professional experience building fun, polished, and engaging games. I specialize in crafting smooth, responsive player experiences heavily anchored in Unity, C#, and multiplayer systems.
Beyond core gameplay and networking with frameworks like Photon PUN 2, I actively architect robust backend-connected infrastructures. From integrating Supabase data and wallets, to rapid Flutter application development, my systems are predictably modular and scalable.
Across remote teams and client work, my goal remains simple: engineer deeply reliable mechanics that result in something undeniably fun and enjoyable for real players.
2025 - Present
Zip Zap Zoop Puzzle
A published dark-themed Unity number-connect puzzle inspired by linked-path games, where players connect matching numbers through clean paths while chasing daily challenges, achievements, and leaderboard ranks.
Built a polished number-link puzzle loop where players connect matching numbers with valid paths, backed by crisp mobile-first drag input.
Implemented daily puzzles, reward currency, daily leaderboards, per-level rankings, achievements, player profiles, and case-insensitive display-name validation.
Shipped the game on the App Store with Firebase auth, real-time leaderboard updates, DOTween-driven UI, loading states, tab transitions, and result submission flows.
Skills used
2025 - Present
Shikaku Puzzle Game
A relaxing Unity logic puzzle game where players divide numbered grids into exact rectangular regions, supported by daily challenges, global leaderboards, cloud saving, and mobile-first polish.
Built the Shikaku puzzle loop around rectangular region selection, numerical area validation, handcrafted levels, and a daily puzzle system.
Implemented Firebase-backed cloud saves, global daily and per-level leaderboards, anonymous or linked auth, and a case-insensitive player-name claiming flow.
Integrated Unity Ads with retry backoff, rewarded callbacks for lives or hints, optimized touch input, DOTween cleanup, and event-driven gameplay state management.
Skills used
2025 - Present
DeCipher Word Puzzle
A portrait-first Unity word puzzle game where players decode hidden sentences through letter clues, limited lives, daily challenges, cloud-backed progression, and monetized hint or revive flows.
Built level-based and daily puzzle flows with cloud-backed progress, trusted UTC puzzle rotation, and leaderboard support.
Implemented lives, rewarded hints, revive flow, ads mediation, and Unity IAP for life packs plus remove-ads purchases.
Shipped the project with portrait-first UI, login paths, cloud save sync, and deployment targets across Android, iOS, and WebGL.
Skills used
2025 - Present
Impostor Party - Multiplayer
A Unity party game built for fast social-deduction rounds with offline modes, online private rooms, Photon Voice chat, mobile-first UI flow, and production monetization systems.
Built offline and online social-deduction party modes with private room-code matchmaking, reconnect handling, and synchronized round flow.
Integrated Photon Voice chat, mobile audio routing, haptics, panel-based UI systems, and event-driven managers for party play clarity.
Implemented premium subscription flows, Firebase analytics, and production-ready Android, iOS, and Windows build support.
Skills used
2024 - Present
Your Stupid Monkey Pet
A social pet game built for Telegram WebGL, Android, and iOS around room interactions, mini-games, and persistent progression.
Built room interactions, pet systems, and modular event-driven gameplay.
Implemented 8+ mini-games on shared systems for easier iteration.
Handled Supabase integration, secure APIs, performance work, and wallet-related features.
Skills used
Jan 2026 - Mar 2026
Rohan's Tax Services
Built and launched a production Flutter app that gives clients secure access to tax documents, updates, reminders, and reduces manual email-based file sharing.
Built and launched a production Flutter app for secure client document access, reminders, and tax updates.
Implemented .NET 9 APIs on AWS with JWT auth, client-specific permissions, encrypted S3 storage, and DynamoDB-backed workflows.
Shipped the product across Web, Google Play Store, and Apple App Store to reduce repetitive manual email-based file sharing.
Skills used
The Experience
Experience ThatBrings Ideas to Life
Mar 2026 - Present
Independent Unity Developer
Unity Game Developer
Own and ship casual Unity games for iOS, from gameplay and UI/UX through Firebase, Game Center, monetization, and App Store release workflows.
Built and released mobile puzzle games covering gameplay, UI/UX, level systems, Firebase, Game Center, ads/IAP, TestFlight, screenshots, ASO, and App Store submission.
Launched Shikaku in 14 days and supported App Store optimization that reached 629 downloads, 12.43K impressions, and 7.25% conversion.
Dec 2024 - Mar 2026
Fredd Studios
Junior Game Engineer
Engineer reusable gameplay, backend, and delivery systems for a cross-platform social pet game targeting Telegram WebGL, Android, and iOS.
Engineered gameplay systems for Your Stupid Monkey Pet, including 8+ mini-games, shared UI flows, room interactions, pet systems, wallet features, and WebGL/Web3 plugin integrations.
Structured Supabase backend work with RPC functions, PL/pgSQL tables, RLS policies, player data persistence, and backend-controlled gameplay validation.
Reduced backend API calls by 25-30% using timed state sync and change detection, while improving WebGL delivery with Addressables, dynamic loading, and Unity Profiler checks.
Feb 2024 - Dec 2024
Fiverr
Freelance Unity Game Developer
Deliver client games across multiplayer, casual, puzzle, board, card, mobile, and WebGL scopes while coordinating directly with remote clients.
Completed 10+ client projects with production features across multiplayer, casual, puzzle, board, card, mobile, and WebGL games.
Transformed single-player concepts into online multiplayer games with Photon rooms, player synchronization, reconnect handling, voice chat, and mobile controls.
Debugged gameplay, UI, multiplayer, and publishing issues for App Store, Play Store closed testing, and WebGL deployment.
Jul 2023 - Feb 2024
Invisible Fiction
Game Developer Intern
Support senior developers on a multiplayer card game by improving bot behavior, difficulty tuning, UI flow, and networked action synchronization.
Programmed bots, difficulty levels, greedy decision-making, UI flow improvements, and networked action synchronization for a multiplayer card game.
My Skillset

Skills
Technologies
Version Control & Workflow
Patterns & Architecture
Monetization & SDKs
Optimization & Visuals
Client feedback
Fiverr Reviews
Real feedback from clients on Fiverr - 7 reviews, 4.7 average rating.
India
u_800110178438
“It's good to work with him. Communication level is good and prompt. Delivery time is perfect and work is also good.”
Time
7 days
United States · Repeat
robertihn
“To be honest this is my second time of working with him. He did a great job. Very nice guy.”
Time
2 days
United Kingdom · Repeat
kalyanakarri078
“This developer did great job and he did within 10 days. Other developers said 1 or 2 months, but this developer really helps your idea come true.”
Time
2 days
United Kingdom · Repeat
kalyanakarri078
“Wow great work. We recommend.”
Time
12 days
Germany
mohammeddawo278
“Helped me for a project and he was very good to understand my project.”
Time
4 weeks
United States
magicgstation
“Cool, Thanks!”
Time
10 days
United Kingdom
zak11223
“...”
Time
1 day
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Leadership Feedback
Professional
Validations
Direct feedback from founders and engineering leads on my ownership, execution, and contribution within a studio environment.

Francesco Trevisan
Founder @ Fredd Studios
April 27, 2026 · Francesco worked with Rohan on studio game production
Rohan has been dependable on real game production work. He adapts quickly, takes ownership of gameplay tasks, and stays thoughtful about quality, team communication, and delivery under pressure.

Deepak Kumar
Senior Developer @ ClapTechnoGames
April 27, 2026 · Deepak worked with Rohan on Cambio Blast
Rohan did strong work on Cambio Blast, especially around multiplayer sync fixes, Firebase integration, and Google Play Games / Game Center support. His quality was consistently high, communication was clear, and he collaborated very well with the senior development team.

Nilesh Gajjar
Owner @ Rohan's Tax Services
April 27, 2026 · Nilesh worked with Rohan on the firm's client portal
Rohan built a secure system that solved a real problem in our firm by making client documents easier to access without manual email work. He learned quickly, handled the project seriously, and delivered a practical product with security and reliability as the priority.












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