Responsibilities
What I owned
Gameplay systems and room interactions
Mini-game implementation on shared reusable systems
Supabase-connected features, secure APIs, and platform polish
Telegram WebGL / Mobile
built through systems & delivery.
Jr. Game Developer / Fredd Studios / 2024 - Present


A social pet game built for Telegram WebGL, Android, and iOS around room interactions, mini-games, and persistent progression.
Built reusable gameplay systems for a live cross-platform social game running on Telegram WebGL, Android, and iOS.
2024 - Present
Jr. Game Developer
Fredd Studios
Event-driven Unity systems that supported multiple mini-games
Case study overview
Built room interactions, pet systems, and modular event-driven gameplay.
Implemented 8+ mini-games on shared systems for easier iteration.
Handled Supabase integration, secure APIs, performance work, and wallet-related features.
Responsibilities
Gameplay systems and room interactions
Mini-game implementation on shared reusable systems
Supabase-connected features, secure APIs, and platform polish
Technical work
Event-driven Unity systems that supported multiple mini-games
Backend-connected progression and wallet-related flows
Cross-platform support across Telegram WebGL, Android, and iOS
Challenges
Keeping feature work reusable instead of building one-off mini-game logic
Balancing gameplay implementation with backend integration and platform constraints
Maintaining performance and usability across WebGL and mobile targets
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