Back to work

Portrait Word Puzzle / Mobile / WebGL

DeCipher Word Puzzle

built through systems & delivery.

Solo Unity Developer / Personal Project / 2025 - Present

DeCipher Word Puzzle home screen
DeCipher Word Puzzle loading screen
+6View All

A portrait-first Unity word puzzle game where players decode hidden sentences through letter clues, limited lives, daily challenges, cloud-backed progression, and monetized hint or revive flows.

Turned a simple cipher mechanic into a production-ready mobile and WebGL puzzle product with live-service style daily systems and monetization.

Project window

2025 - Present

Role

Solo Unity Developer

Team

Personal Project

Primary signal

UTC-based daily puzzle delivery with leaderboard submission and ranking

Tech stack

UnityC#FirebaseDOTweenUnity IAPLevelPlayWebGL

Technical highlights

Service-style singletons and event-driven gameplay or UI communication through a shared event system
Cross-platform support for Android, iOS, and WebGL with cloud save reconciliation and login variants

Challenges encountered

Turning a simple puzzle mechanic into a production-ready retention loop with daily content and progression
Balancing lives, hints, revives, ads, and purchases without harming the core play experience
Keeping portrait UI, save flow, login paths, and remote data systems reliable across multiple deployment targets
App StoreGoogle Play - In testing

Case study overview

What was built and why it mattered.

Built level-based and daily puzzle flows with cloud-backed progress, trusted UTC puzzle rotation, and leaderboard support.

Implemented lives, rewarded hints, revive flow, ads mediation, and Unity IAP for life packs plus remove-ads purchases.

Shipped the project with portrait-first UI, login paths, cloud save sync, and deployment targets across Android, iOS, and WebGL.

Responsibilities

What I owned

Core puzzle loop, portrait UI flow, and deterministic sentence decoding systems

Firebase-backed daily puzzles, leaderboards, cloud save sync, and authentication paths

Monetization flow with rewarded ads, interstitials, banner ads, and Unity IAP products

Technical work

Key highlights

UTC-based daily puzzle delivery with leaderboard submission and ranking

Service-style singletons and event-driven gameplay or UI communication through a shared event system

Cross-platform support for Android, iOS, and WebGL with cloud save reconciliation and login variants

Challenges

Production pressure

Turning a simple puzzle mechanic into a production-ready retention loop with daily content and progression

Balancing lives, hints, revives, ads, and purchases without harming the core play experience

Keeping portrait UI, save flow, login paths, and remote data systems reliable across multiple deployment targets

Next

See the wider portfolio view.