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Personal Multiplayer Prototype

Valorant / CSGO FPS Clone

built through systems & delivery.

Solo Developer / Personal Project / 2021 - 2022

Valorant / CSGO FPS Clone

A personal deep dive into tactical FPS mechanics, map recreation, and first-pass multiplayer shooter architecture.

Used as a learning project to build practical FPS and multiplayer foundations from scratch.

Project window

2021 - 2022

Role

Solo Developer

Team

Personal Project

Primary signal

Shooter systems built from scratch in Unity

Tech stack

UnityPhoton PUN 2FPSAnimationLevel Design

Technical highlights

Map recreation and level-blockout practice
Foundational multiplayer sync work for competitive play

Challenges encountered

Learning multiple shooter systems at once without an existing codebase
Building reliable-feeling mechanics from scratch
Using a prototype to improve multiplayer engineering fundamentals

Case study overview

What was built and why it mattered.

Recreated Haven-inspired tactical map layout.

Implemented weapon switching, reloading, shooting, health, and scoring systems.

Learned the fundamentals of synchronized competitive gameplay.

Responsibilities

What I owned

Entire prototype across map, weapons, player systems, and match flow

FPS mechanics including firing, reloads, health, and scoring

Early multiplayer architecture and synchronization experiments

Technical work

Key highlights

Shooter systems built from scratch in Unity

Map recreation and level-blockout practice

Foundational multiplayer sync work for competitive play

Challenges

Production pressure

Learning multiple shooter systems at once without an existing codebase

Building reliable-feeling mechanics from scratch

Using a prototype to improve multiplayer engineering fundamentals

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