Responsibilities
What I owned
Entire prototype across map, weapons, player systems, and match flow
FPS mechanics including firing, reloads, health, and scoring
Early multiplayer architecture and synchronization experiments
Personal Multiplayer Prototype
built through systems & delivery.
Solo Developer / Personal Project / 2021 - 2022

A personal deep dive into tactical FPS mechanics, map recreation, and first-pass multiplayer shooter architecture.
Used as a learning project to build practical FPS and multiplayer foundations from scratch.
2021 - 2022
Solo Developer
Personal Project
Shooter systems built from scratch in Unity
Case study overview
Recreated Haven-inspired tactical map layout.
Implemented weapon switching, reloading, shooting, health, and scoring systems.
Learned the fundamentals of synchronized competitive gameplay.
Responsibilities
Entire prototype across map, weapons, player systems, and match flow
FPS mechanics including firing, reloads, health, and scoring
Early multiplayer architecture and synchronization experiments
Technical work
Shooter systems built from scratch in Unity
Map recreation and level-blockout practice
Foundational multiplayer sync work for competitive play
Challenges
Learning multiple shooter systems at once without an existing codebase
Building reliable-feeling mechanics from scratch
Using a prototype to improve multiplayer engineering fundamentals
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