Responsibilities
What I owned
Card rules, turn systems, and multiplayer-ready game flow
Network smoothness improvements and reduced multiplayer load
UI support for clearer local and online play
Card Game Multiplayer
built through systems & delivery.
Unity Developer / Invisible Fiction / 2022 - 2023

A digital UNO adaptation built to recreate the social feel of the original game with online multiplayer.
Built core multiplayer card-game systems that sharpened my foundation in rules logic and synced UI.
2022 - 2023
Unity Developer
Invisible Fiction
Rules-heavy multiplayer implementation in Unity
Case study overview
Implemented multiplayer-ready UNO rules and turn systems.
Worked on smoother networked movement and reduced multiplayer load.
Added practical UI and game flow for local and online-style play.
Responsibilities
Card rules, turn systems, and multiplayer-ready game flow
Network smoothness improvements and reduced multiplayer load
UI support for clearer local and online play
Technical work
Rules-heavy multiplayer implementation in Unity
Sync and load optimizations for smoother sessions
Responsive UI flow tied to turn-based multiplayer state
Challenges
Translating a familiar card game into clear digital multiplayer rules
Keeping turn flow readable while reducing network overhead
Making the UI support both rules clarity and social feel
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