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Party Multiplayer

Joint Decision

built through systems & delivery.

Freelance Game Developer / Fiverr / 2024

Joint Decision

A party card game built around rotating roles, live judging rounds, and synchronized multiplayer state.

Implemented networked round logic and room-state flow for a replayable party game loop.

Project window

2024

Role

Freelance Game Developer

Team

Fiverr

Primary signal

Photon-driven round sequencing for multiplayer party play

Tech stack

UnityPhoton PUN 2CardsWebGL

Technical highlights

Synchronized UI transitions tied to changing roles
Replayable session logic built for short social matches

Challenges encountered

Keeping a chaotic party loop readable across multiple players
Coordinating rotating roles and judging flow over the network
Designing synchronization that felt fair and understandable

Case study overview

What was built and why it mattered.

Implemented rotating roles and networked round logic.

Handled synchronized UI flow and multiplayer game state.

Designed for chaos, readability, and replayability.

Responsibilities

What I owned

Room-state logic and synchronized round flow

Multiplayer UI sequencing and role rotation systems

Gameplay readability improvements for party sessions

Technical work

Key highlights

Photon-driven round sequencing for multiplayer party play

Synchronized UI transitions tied to changing roles

Replayable session logic built for short social matches

Challenges

Production pressure

Keeping a chaotic party loop readable across multiple players

Coordinating rotating roles and judging flow over the network

Designing synchronization that felt fair and understandable

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