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Mobile Multiplayer

Cambio Blast

built through systems & delivery.

Game Engineer / ClapTechnoGames / 2024

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A competitive mobile board game built around realtime multiplayer, platform auth, and production-ready release work.

Delivered multiplayer gameplay and platform sign-in flows for a production mobile release.

Project window

2024

Role

Game Engineer

Team

ClapTechnoGames

Primary signal

Photon PUN 2 multiplayer systems for competitive match flow

Tech stack

UnityPhoton PUN 2FirebaseGame CenterGoogle Play Games

Technical highlights

Platform-auth integration across iOS and Android ecosystems
Production support through launch-readiness and release tasks

Challenges encountered

Making multiplayer and platform-auth flows work cleanly across mobile targets
Supporting a release schedule while still improving implementation quality
Handling store-side requirements alongside gameplay delivery

Case study overview

What was built and why it mattered.

Implemented live multiplayer systems for competitive matches.

Integrated Game Center and Google Play Games authentication.

Supported store assets, submission flow, and release prep.

Responsibilities

What I owned

Realtime multiplayer gameplay implementation

Game Center and Google Play Games authentication flows

Store submission support and release prep

Technical work

Key highlights

Photon PUN 2 multiplayer systems for competitive match flow

Platform-auth integration across iOS and Android ecosystems

Production support through launch-readiness and release tasks

Challenges

Production pressure

Making multiplayer and platform-auth flows work cleanly across mobile targets

Supporting a release schedule while still improving implementation quality

Handling store-side requirements alongside gameplay delivery

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